Cordell Felix 3D Artist

Cordell Felix

Cell Phone: 562-319-5055 • cordellfelix@gmail.com • cordellfelix.com

Objective

Obtain a position modeling assets or environments for use in video games. Improving my skills to one day become an Art Lead.

Strengths

  • -Absolute passion for video games and video game creation
  • -Desire to learn new techniques and technology
  • -Strong understanding of 3D modeling and texturing
  • -Art-Team and Asset Management

Software

  • -Autodesk 3DS Max
  • -Adobe Photoshop
  • -Unreal Development Kit
  • -Pixologic Zbrush
  • -xNormal
  • -Headus UVLayout

Skills

  • -High-Poly modeling
  • -Low-Poly modeling
  • -Digital Sculpting
  • -Texturing, UVW's
  • -World Building
  • -Technical Modeling(LODs, Collision, Materials)

Experience

Cinematic Artist/3D Artist for Games, Ember Lab
September 2011 - Present

  • -Create High Quality 3D models and textures for the use in film
  • -Model and texture assets for use in-game

Creative Director, Forecourse, Inc.
July 2010 - Present

  • -Responsible for the design, vision and direction of the game
  • -Create deadlines and teach 3D modeling and texturing techniques to Jr. Artists
  • -Manage a team of asset and environment artists to meet deadlines
  • -Provide technical support in the game engine (Material Instancing, LOD, custom collision)

Creative Director, Local Militia Studios (Unreal 3 Mod)
April 2010 - July 2010

3D Asset & Environment Artist, queSPECK Studios (Student/Indie Development Team)
February 2010 - Present

  • -Manage a small group of artists
  • -Create custom models and textures for the Unreal Development Kit

3D Asset Artist, The ATOMIC Cafe - "Fallout 3: Ashes" (Fallout 3 Mod)
December 2009 - Present

  • -Model and texture assets for the Fallout 3 engine within deadlines

Awards/Activities

Competitions

  • -Global Game Jam 2010, 48 Hour Game Challenge – "Punk Skunk" (3D Game in UDK)
    January 2010

Academic Achievements

  • -The National Dean's List
    February 2010
  • -Alpha Beta Gamma, International Business Honor Society, Delta Phi Chapter Officer
    February 2010

Education

Bachelor of Science in Game Art and Design
The Art Institute of California-Orange County
Santa Ana, CA
Graduation Date: December 2011
GPA: 3.6